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    <title>Quaternion on Joris Bukala | Math &amp; ML</title>
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      <title>Geometric Algebra</title>
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      <pubDate>Thu, 09 Nov 2023 17:30:52 +0100</pubDate>
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      <description>&lt;h2 id=&#34;vector-product-aesthetics&#34;&gt;Vector Product Aesthetics&lt;/h2&gt;
&lt;h3 id=&#34;the-beauty-inner-product&#34;&gt;The Beauty: Inner Product&lt;/h3&gt;
&lt;p&gt;Think back for a minute to your first Linear Algebra course: Remember how nice inner products were to compute? Try to think of how to do it off the top of your head. If it&amp;rsquo;s a bit blurry: it&amp;rsquo;s just taking each component of the vectors, multiplying them and adding all the results:
$$\mathbf{a \cdot b} = \sum_{i=0}^{N} a_i b_i$$
Calculating it gives you a scalar that says something about the angle between the two. It is as simple to do in 687D as it is in 2D.&lt;/p&gt;</description>
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